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«théorie des signatures» ou de la ressemblance, connue depuis théophraste au iiie siècle avant j
ici, rien n’est vrai: il n’y a pas le moindre effet de stimulation
tout au plus un effet placebo… je classe du reste dans la même catégorie, les «effets miraculeux» de l’asperge qui est simplement diurétique
– la nature ne vient guère en aide aux hommes en panne… d’idées et de sentiments?
il existe une autre substance naturelle qui produit ce genre d’effet mais elle. ne vient pas du monde végétal
il s’agit de la cantharide, le produit aphrodisiaque naturel le plus vendu dans le monde
on la trouvait même dans la pharmacopée suisse pour un usage vétérinaire
la substance active, la

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console developer factor 5 announced its 3d audio software development kit titled musyx
in collaboration with dolby laboratories, musyx provides motion-based surround sound encoded as dolby pro logic ii
howard cheng, technical director of nintendo technology development, said the company’s goal was to select a « simple risc architecture » to help speed development of games by making it easier on software developers
ign reported that the system was « designed from the get-go to attract third-party developers by offering more power at a cheaper price
nintendo’s design doc for the console specifies that cost is of utmost importance, followed by space
« [10]hardware partner artx’s vice president greg buchner stated that their guiding thought on the console’s hardware design was to target the developers rather than the players, and to « look into a crystal ball » and discern « what’s going to allow the miyamoto-sans of the world to develop the best games »
—greg buchner, artx’s vice president[33]
initiating the gamecube’s design in 1998, nintendo partnered with artx (then acquired by ati technologies during development) for the system logic and the gpu,[9] and with ibm for the cpu
ibm designed a powerpc-based processor for the next-generation console, known as gekko, which runs at 485 mhz and features a floating point unit (fpu) capable of 1
18 microns and described as « an extension of the ibm power pc architecture », gekko features ibm’s reportedly then-unique copper-based chip manufacturing technology
[8]codenamed « flipper », the gpu runs at 162 mhz and, in addition to graphics, manages other tasks through its audio and input/output (i/o) processors
the gamecube introduced a proprietary minidvd optical disc format as the storage medium for the console, capable of storing up to 1
[38] the technology was designed by matsushita electric industrial (now panasonic corporation) which utilizes a proprietary copy-protection scheme – different from the content scramble system (css) found in standard dvds – to prevent unauthorized reproduction
[39] the famicom data recorder, famicom disk system, snes-cd, and 64dd had explored various complementary storage technologies, but the gamecube was nintendo’s first console to move away from cartridge-based media altogether
5 gb mini-disc have sufficient room for most games, although a few games require an extra disc, higher video compression, or removal of content present in versions on other consoles
by comparison, the playstation 2 and xbox, also sixth-generation consoles, both use 8
like its predecessor, the nintendo 64, gamecube models were produced in several different color motifs
the system launched in « indigo », the primary color shown in advertising and on the logo, and in « jet black »
[41] a year later, nintendo released a « platinum » limited edition gamecube, which uses a silver color scheme for both the console and controller
[42] a « spice » orange-colored console was eventually released as well only in japan, though the color scheme could be found on controllers released in other countries
nintendo developed stereoscopic 3d technology for the gamecube, and one launch game, luigi’s mansion, supports it
however, the feature was never enabled outside of development
3d televisions were not widespread at the time, and it was deemed that compatible displays and crystals for the add-on accessories would be too cost-prohibitive for the consumer
[44][45][46] another unofficial feature are two audio easter eggs that can be invoked when the console is turned on
when the power is activated with the « z » button on the player 1 controller held down, a more whimsical startup sound is heard in place of the standard one
with four controllers connected, holding down the « z » button on all four simultaneously produces a « ninja-like » tune at startup
the gamecube features two memory card ports for saving game data
nintendo released three official memory card options: memory card 59 in gray (512 kb), memory card 251 in black (2 mb), and memory card 1019 in white (8 mb)
(though often advertised in megabits, as 4 mb, 16 mb, and 64 mb respectively
) a few games were known to have compatibility issues with the memory card 1019, and at least two games have save issues with any size
[48] memory cards with larger capacities were released by third-party manufacturers
nintendo learned from its experiences – both positive and negative – with the nintendo 64’s three-handled controller design and went with a two-handled, « handlebar » design for the gamecube
the shape was made popular by sony’s playstation controller released in 1994 and its follow-up dualshock series of gamepads introduced in 1997
in addition to vibration feedback, the dualshock series was well known for having two analog sticks to improve the 3d experience in games
nintendo and microsoft designed similar features in the controllers for their sixth-generation consoles, but instead of having the analog sticks parallel to each other, they chose to stagger them by swapping the positions of the directional pad (d-pad) and left analog stick
the gamecube controller features a total of eight buttons,

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