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à connaître :
comme vous pouvez le constater, les statistiques parlent d’elles-mêmes
non vous n’êtes pas le seul à avoir des troubles de l’érection et comme vous pouvez le constater, cela peut arriver à tout âge
comme nous venons de le voir, les troubles de l’érection sont beaucoup plus fréquents qu’on ne le croit
mais autant les hommes à. notre époque n’ont pas de mal à parler sexualité autant les troubles érectiles sont un sujet tabou
l’homme qui a ce type de problèmes est en situation de souffrance et a honte
parce que c’est un sujet tabou mais également parce que peu d’hommes savent que le

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sales slowed in 1990, growing less than half as fast as they had the previous year, nintendo’s sales increased by 63 percent
videogame sales reached $4
2 billion by 1991, nintendo products accounted for $3
in the summer of 1992 japan’s capcom co
released street fighter ii for nintendo, and the game met with immediate success
also in 1992, nintendo produced super mario paint, a drawing program featuring the company’s star character, a game based on the road runner cartoon character, and the long-awaited « zelda’ sequel, the legend of zelda: a link to the past
nintendo hoped eventually to raise its u
household penetration rate from 17 percent to the 35 percent it had achieved in japan and mirror in the united states the profit-producing ten-to-one software-to-hardware ratio that nintendo had achieved in its home country
nintendo’s exports to the united states had grown eightfold from 1987 to 1991, and the company held 60 percent of the 16-bit u
market at the end of 1992
yet sega’s comparative advertising, begun in 1990, pried open nintendo’s grip on consumers
sega branded nintendo’s games as children’s toys, and nintendo of america failed to respond to the ploy
market share fell to 37 percent by the end of 1993
jeopardy continued into 1994 when a new generation of machines hit the market
sega’s and sony’s new game consoles were 32-bit systems utilizing cd-rom disk drives
sega’s saturn and sony’s playstation had inherently large storage capacities, thanks to the cd-roms, but were considered sluggish
nintendo, on the other hand used much faster but more expensive silicon storage cartridges
instead of matching the moves of its competitors, nintendo concentrated on developing, in partnership with california-based silicon graphics, inc
, a 64-bit processor with superior capabilities
faced with consumer desertions to the 32-bit machines, nintendo tried to extend the life of its 16-bit super nintendo system by bringing out hot games
donkey kong country, which had been designed for the 64-bit system, was released in a 16-bit format and became the bestselling game of 1994
the video game machine makers spent millions each year on software development
independently produced games continued to generate the bulk of nintendo’s revenue in this important area: in-house software brought in around 35 percent of sales
in 1995, pressed by the need to produce software for its new machine, nintendo purchased 25 percent of rare ltd
this was nintendo’s first investment in a software maker outside of japan
nintendo’s promise of a cheaper and more exciting video system by early 1996 dampened saturn and playstation sales somewhat during the 1995 christmas season
nevertheless, sega passed nintendo in terms of total sales for the first time in the fiscal year ending march 1996
nintendo’s consolidated sales fell 15 percent and operating profits fell 24 percent
the 32-bit machines, the economic recession in the important japanese market, and the defection of independent software producers to the competition contributed to nintendo’s downward spiral
nintendo 64 (n64) finally hit the market in 1996
japanese consumers were eager to check out the new system
« with preordering rampant and queues outside the stores, some 300,000 nintendo 64 machines were snapped up by eager addicts on the first day,’ according to an august 1996 article in the economist
release, sega and sony cut the prices on their 32-bit units
the n64 japanese launch got off to a fast start but stalled just as quickly: only a few games were ready for the format
nintendo had backpedaled on the n64 release date a number of times, a situation that served to frustrate many independent software makers and led to the defection of some important developers to sony
further complicating matters was the complexity of programming required for the n64 software and programmers’ frustration with the limited storage capacity of the cartridges as compared to the cd-roms used by the competition
another factor in the mix, one which was not there during nintendo’s glory days, was the personal computer (pc)
pc makers were fabricating increasingly sophisticated games, drawing talent from the software developer pool and eating into the market
difficulties aside, nintendo continued to live up to its reputation for quality software and produced another blockbuster game
« this is probably the most perfectly crafted video game ever,’ wrote neil gross in business week
shigeru miyamoto, the designer of the original 8-bit mario game, scored big with super mario 64
mario’s fluid movements through dazzling three-dimensional graphics set the game apart from earlier versions and from competitor’s 32-bit games
sony and sega, on the other hand, were not just waiting for nintendo to rack up points
sega was the first to release a web-browsing device, and sony was way ahead of the pack in number of games available
nintendo continued to feel the pinch and recorded its third straight year of declining financial results in the fiscal year ending march 1996
in the first half of 1996, sales of the 16-bit super nintendo machines and related software plummeted
sales generated by the new system, due in part to the lack of software, did not pick up all the slack
in september 1996 n64, with eight titles on hand, hit north american shelves; by june 1997, 2
6 million machines had been sold, capturing 50 percent of the market
7 million

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